~Castle-Battle~

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 Post subject: Round 10 - 8x Speed - North vs. South - Allywin
PostPosted: 11. May 2014, 21:01 
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Joined: 28. Mar 2011, 23:28
Posts: 177
Start:
Wednesday, the 14th of May 2014 at 20:00 Servertime

END:
If one aliance reaches the goal.

Goal:
You need 60% of points at the goal island.
You need at least 100k points at the goal island.
You need to hold the goal for 5 days. (120 hours)

Special:
Castles at the middle island row counts 2 times.
Wall can be build up to level 25.

Troop Specials:
Knights have been changed from 7 housing spaces to 6.
Knights are 10% cheaper.


Settings:
Speed: 8x
Ressource Bonus: 1.25x
Troops Speed: Wizard needs 25 minutes per square
Alliance Members: unlimited
Max AllyChanges: unlimited
NAPs/Coalition: unlimited
Max fused castles: 5
Island block days: 25 (you cannot settle at the islands before)

Settlers:
Settlers Per Castle: 2 If you fuse before building your settlers, they will be LOST
Settler Range: 60 top/bottom and 20 left to right
Cost Increase to produce: No

Wizards:
Wizards Per Castle: 2
Wizards Range: 100
Cost Increase to produce: No

Offense And Defense:
You may defend only your ally.
You may deliver only to your ally members.
Joint(group) attacks are possible with your alliance only.

Noob Protection:
3X~~0.33 (Playerpoints count 100%)
Players below 15.000 Points can not be bombed or conquered. You can not hit the mines or Headquarter of players below 15.000 Points!

Requirements For Takeover~~headquater<=5

Other:
Complex routing is off
Sleep Mode is enabled 12 hours every 22

Check out the map ...

*some settings maybe changed before start!


Attachments:
nvss round 10.png
nvss round 10.png [ 1.16 KiB | Viewed 1523 times ]

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