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 Post subject: Round 63 - 5000x Speed - Island War - Allywin
PostPosted: 17. Apr 2016, 01:25 
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Joined: 28. Mar 2011, 23:28
Posts: 177
Sunday, the 17th of April 2016 at 17:00 Servertime

Sunday, the 24th of April 2016 at 22:00 Servertime


You will start your journey at the middle of an island “home island”
Other “free” islands will surround your home islands. They can be little (1 Field) or big (8 Fields).
Your mission is to settle, invade and conquer those islands.
Those Islands are counting in the ranking as follows:
Islands with 8 Fields will count 2 times
Islands with 6 Fields will count 2 times
Islands with 3 Fields will count 3 times
Islands with 1 Field will count 5 times

About so called Multiplayers:
If a player uses two or more accounts, then he is free to do this for this round with the following limitations that will be implemented in the system:
The Accounts will not be banned, but Restrictions will be made step by step while playing.
e.g. Those accounts cannot deliver or support each other.

About so called grey (abandonment) castles:
They will be deleted!

Speed: 5000
Ressource Bonus: 1.25x
Troops Speed: Ships needs ca. 2,4 seconds per square
Alliance Members: 5
Max Ally changes: 10
NAPs/Coalition: 0/0
Max fused castles: 4
Island block days: will be open from beginning

Settlers per castle: 2 you cannot fuse your castles, before you have been building both settlers
Settler Range: 75 top/bottom and 75 left to right
Cost Increase to produce: yes, 20% each but max. 200k

Wizards Per Castle: 4
Wizards Range: 1000
Cost Increase to produce: yes, 30% each but max. 400k

Offense and Defense:
You may defend everyone.
You may deliver to your alliance.
Joint(group) attacks are possible with your alliance.

Noob Protection:
No classic noob protection!
Castles on your “home” island cannot be conquered, but they can be farmed at any time.
Castles on your “home” island cannot be bombed, but you can hit Headquarter, Barracks, Stable, Workshop and Wall at any time.
Castles that you settle or conquer on “free” islands can be farmed, bombed and conquered by other players, no matter how much points you or the enemy has.

Castle Morale:
If a big castle hits a small castle: moral goes down to min. 20%
If a small castle hits a big castle: moral will always be 100%

Requirements for Takeover: headquater =< level 5
Complex routing is off
Sleep Mode is enabled, up to 144 hours (6 days) , every 8 hours.

Only Islands!

Tactical comment from Rex:
Let´s Fetz!


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